top of page
Writer's pictureDavid Flores

Weekly "The Grid Glitch" Update: Art Approaches

Time for another weekly update on The Grid Glitch. Not much happened on my end this week, though, as I was busy attending GDC in San Francisco showcasing another game of mine, The Robot Split in Time (Another blog post about that will be coming later).


That being said, everyone else on the team worked extra hard this week. Here's a brief summary of what happened:

  • Level 2 has been updated to reflect feedback

  • Level 3 is beginning to enter the testing phase

  • Some environmental pieces of art have been implemented

  • All of the Tail models have been modeled and textured and are currently being animated

  • More music has been added

  • UI block-ins are beginning to be implemented

  • The Ramps have finally had most of their bugs ironed out

  • Lots and lots of other bug fixes and other enhancements

Playable Demo

Once again, a new testable build of our game is available for testing. You can find Version 0.41 for Windows only here. Other platforms can be made available upon request. All of the rules and details from before still apply, and can be found at the end of this post.


Level 2 is now part of the main game, so I hope you'll look forward to trying it out. Level 3 is also included in the build, but it's hidden due to its current fragile state. If you really want to test it, though, you can find out how in the included "README.txt" file. Just know that it's not entirely complete at this point.

 

I want less programming bugs and more of The Glitch bugs.


6 views0 comments

Comments


bottom of page