Not long after completing work on our Ray Tracer Renderer, I returned to the world of computer graphics once more. For this next adventure, I got to look into using Shader-Based OpenGL for the first time. The results can be seen below.
Some things to note include:
The Sky Box in the background
The Bump Map on the red sphere
The environment mapping on the metallic sphere and torus
And, of course, the cat is worth mentioning, too.
But really, the cat is the best part of this scene.
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