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Writer's pictureDavid Flores

Using Shader-Based OpenGL

Not long after completing work on our Ray Tracer Renderer, I returned to the world of computer graphics once more. For this next adventure, I got to look into using Shader-Based OpenGL for the first time. The results can be seen below.

Shader-based OpenGL rendered scene.
Everything is extra shiny today.

Some things to note include:

  • The Sky Box in the background

  • The Bump Map on the red sphere

  • The environment mapping on the metallic sphere and torus

And, of course, the cat is worth mentioning, too.

 

But really, the cat is the best part of this scene.

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