In a previous post about our custom version of the Update Method, I mentioned that one of the major differences between ours and Unity's built-in version is that ours didn't have proper handling of objects being destroyed.
Well, that changes today.
As the animation above shows, several objects in the scene get destroyed all at once, and our custom Update Method continues unhindered, making us one step closer to having a true Update Method comparable to Unity's default one.
This block face in this scene finally earned his nose.
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