In a previous post about our custom version of the Update Method, I mentioned that one of the major differences between ours and Unity's built-in version is that ours didn't have proper handling of objects being destroyed.
Well, that changes today.
![Update with Destroy](https://static.wixstatic.com/media/2547f5_b2c4a615a5884531aae1335846cef488~mv2.gif/v1/fill/w_980,h_525,al_c,usm_0.66_1.00_0.01,pstr/2547f5_b2c4a615a5884531aae1335846cef488~mv2.gif)
As the animation above shows, several objects in the scene get destroyed all at once, and our custom Update Method continues unhindered, making us one step closer to having a true Update Method comparable to Unity's default one.
This block face in this scene finally earned his nose.
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