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Writer's pictureDavid Flores

Trying Out WebGL

Today's post returns once more to my journey through the world of computer graphics. Recently, I tried rendering some 3D shapes using WebGL. Assuming this site works correctly, you should be able to see and interact with the final result below:

I don't think I got the specular and diffusion reflection quite right; but, otherwise, I think I did a pretty good job.

 

Light is so hard to work with...

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