I recently worked on another interesting game dev related side project. This time, I decided to try my hand at procedural generation by randomly generating a maze I could walk around.
The above maze I created by following this tutorial, which is an amazing tutorial that taught me so much more than just randomly generating a maze. Definitely worth checking out if you're interested.
However, I decided I wanted to take this project one step farther by extending the code to generate in the vertical direction, as well.
In addition to making the maze three-dimensional, I also adjusted the lighting to give the maze a darker atmosphere while you walk around it. Unfortunately, the generation algorithm is more complicated now since it has to build multiple levels, so it takes a little bit longer to finish building everything. But, otherwise, it works great.
If only I was actually good at solving mazes.
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