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Learning Unreal: UI

Writer's picture: David FloresDavid Flores

Updated: Aug 13, 2019

Time for another post where I share my experiences learning the Unreal Game Engine. Today's topic of focus is UI - How to make them and how to use them.

As always, if you want to follow along with the same tutorial that I'm using, you can find it here.

The two major UI elements that I created with the tutorial are the score counter on the left and the timer on the right. In doing so, I learned how to:

  • Use the UMG UI Designer

  • Create different types of widgets

  • Set anchors

  • Display the HUD in-game

  • Create Blueprint functions

  • Dynamically update widgets

  • Set bindings

Those last two are the critical ones.

  • The score counter widget only gets updated when the player collects one of the falling shapes

  • The timer widget is bound to the value of an actual timer in the code that gets updated every frame.

 

Orange you glad it's not another banana?

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