Today's Learning Unreal post is the start of another mini-series. This time, the overall topic to be covered will be using Unreal's Render Target system.
The topic of today's post is how to create an in-game painting tool using render targets. As always, if you want to try out the same tutorial yourself, you can find it here.
The major steps for this particular example were:
Creating the canvas dynamically by displaying render targets on a mesh
Painting the selected brush texture onto the render target
Being able to change the brush size and texture onto the render target
I think this will give rise to a new style of pointillism where all of the dots are monkey faces.
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