Today, I'm continuing to share another of my experiences learning the Unreal Game Engine. The focus of today is to simply create a simple game using everything I've learned so far. As always, if you want to follow along with the same tutorial that I'm using, you can find it here.
This simple game is an endless runner where the player flies through the tunnel, dodging rotating walls, for as long as the can until they crash into the wall. The skills I gained after completing this tutorial include:
Having the player move forward continuously
Procedurally generating more tunnel as the player flies through it
Randomizing which style of wall gets created
Creating a restart button that appears after a game over
With all of my previous work with linear algebra, I took me a second to realize that this was the other kind of matrix.
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