Today, I'm finally returning to share my journey of learning the Unreal Game Engine after taking some time to work on other things. The focus of today's post is on how to create animations. As always, if you want to follow along with the same tutorial that I'm using, you can find it here.
Our little muffin friend here has five main animations: Idling, Walking, Jumping, Falling, and Dying. In the process of creating these animations, I also learned about:
Skeletal Meshes
Animation Blueprints
Unreal's State Machines
Defining Transition Rules
Blend Spaces
Blending Poses by Booleans
This game is part of a nutritionally balanced breakfast.
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