It's time for another neat game dev side project. This time, I chose to create some shaders using Unity's Shader Graph tool.
![](https://static.wixstatic.com/media/2547f5_c6ceff290e6a4ec5a51dadfa473b84f4~mv2.gif/v1/fill/w_980,h_525,al_c,usm_0.66_1.00_0.01,pstr/2547f5_c6ceff290e6a4ec5a51dadfa473b84f4~mv2.gif)
On the left is a dissolve shader, which was built by following this tutorial. On the right is a flame shader, which was built by following this tutorial.
The shader in the middle is the result of my personal experimentation while trying to combine the first two shaders. I call it the "Magic Chemical Fire Dissolve" shader. Rolls right off the tongue.
If you're interested in knowing how I implemented my shader, it's unfortunately a trade secret. Perhaps I'll share it one day in the future.
I can't wait to use my new shader in a game about a sorcerer that teleports by bursting into sodium-fueled flames.
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