It's time for another neat game dev side project. This time, I chose to create some shaders using Unity's Shader Graph tool.
On the left is a dissolve shader, which was built by following this tutorial. On the right is a flame shader, which was built by following this tutorial.
The shader in the middle is the result of my personal experimentation while trying to combine the first two shaders. I call it the "Magic Chemical Fire Dissolve" shader. Rolls right off the tongue.
If you're interested in knowing how I implemented my shader, it's unfortunately a trade secret. Perhaps I'll share it one day in the future.
I can't wait to use my new shader in a game about a sorcerer that teleports by bursting into sodium-fueled flames.
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