For the final part of my goal to learn a few new things in Unity, I decided to try my hand to created a simple 2D character animation using Unity's built in animation system.
As with the past parts of this minor series, I followed a few more tutorials for guidance along the way: this one, this one, and this one. The final product can be viewed below.
The major accomplishments from this were slicing each sprite from the sprite sheet; building the skeleton; creating idle, run, and jump animations; and hooking everything up together in the animator.
If you're interested in seeing the two previous parts in the miniseries, you can find the post on Health Bars here, and Dialog Systems here.
I had some fun in Unity, but I think my next project will be a bit more unreal...
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