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Games

The Grid Glitch

Michigan State University

The Grid Glitch is an isometric 3D game with Snake-like controls. Rally unique Glitch units that follow their leader to solve puzzles and take over the world!

  • Role: Lead Developer

  • Responsibilities: Character Movement, Gameplay Programming, Shaders, Stat Tracking

  • Technologies Used: Unity3D, C#, Visual Studio, Shader Graph

The Grid Glitch

The Robot Split in Time

Michigan State University

The Robot Split In Time is a cooperative puzzle platformer where two robots split across time must work together to solve puzzles across the boundaries of their own time. This was a continuation of the original C.A.R.L. prototype, fleshing out and polishing the gameplay, design, and style.

This game was developed across six months in 2018.

  • ​Role: Co-Creator, Lead Developer

  • Responsibilities: Character Movement, Gameplay Programming, Input Management

  • ​Technologies Used: Unity3D, C#, Visual Studio

  • Achievements: Featured at GDC 2019

The Robot Split in Time

Star Control: Origins

Stardock Entertainment

SCO_Wallpaper-5.jpg

Star Control: Origins is an open-world space-based adventure game where you explore the galaxy and gather allies to fight a hostile alien civilization that threatens mankind.

  • ​Role: Game Developer

  • Responsibilities: Bug Fixing, Data Organization, Asset Designer, Tool Creator

  • ​Technologies Used: C++, XML, XSD, Visual Studio, Perforce, Mantis, Wwise

Star Control: Origins

C.A.R.L.

Michigan State University

Puzzles

Puzzles

There are a lot of mechanisms for C.A.R.L. to interact with.

Swapping

Swapping

C.A.R.L. at the end of a swap from the background.

Blocked

Blocked

Stopping is stopping C.A.R.L. from swapping to the back.

C.A.R.L. (Can A Robot Love?) is a 2.5D puzzle adventure game where you help C.A.R.L. (Cross Axial Range Leaper) solve puzzles by swapping between the front and back layers of the level.

This game was developed over three months in Spring 2018.

  • ​Role: Co-Creator, Lead Developer

  • Responsibilities: Character Movement, Gameplay Programming

  • Technologies Used: Unity3D, C#

  • Achievements: People's Choice Award - MSU GameDev Student Showcase

Shank the Swordfish

Michigan State University

Shank the Swordfish

Shank the Swordfish

Kill Everything

Kill Everything

Go on a killing spree to build up your combo.

High Scoring Combos

High Scoring Combos

Get Stunning combos to earn insane scores.

In Shank the Swordfish, play as the most badass fish in existence and assert your dominance underwater. Use your sword to slaughter the lesser creature and build insane score combos through absolutely over-the-top gameplay.

This game was developed during a five-week period in Fall 2017.

  • Role: Game Developer

  • Responsibilities: Gameplay Programming

  • ​Technologies Used: Unity3D, C#

Conversion

Michigan State University

Conversion

Conversion

Meet Jool.

Upside Down

Upside Down

A mild reaction, considering someone turned gravity off.

Electricity

Electricity

Some of Jool's powers are quite electrifying.

Hot Air Balloon

Hot Air Balloon

When things get heated, take a balloon ride.

Conversion is a puzzle-platformer where you join Jool and his snarky textbox companion Tessa on an energizing quest to escape a lab using Mechanical, Electrical, and Thermal energy.

This game was developed during a five-week period in Fall 2017.

  • ​Role: Lead Developer

  • Responsibilities: Character Movement, Gameplay Programming

  • ​Technologies Used: Unity 3D, C#

C.A.R.L.
Shank the Swordfish
Conversion
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