Snake Reaches Near and Far
In today's update about our Snake project, we have two new types of tail pieces to show off. The first one is a drone that helps pick up...
Here are some smaller projects and current works in progress.
Check back often to see what's new!
In today's update about our Snake project, we have two new types of tail pieces to show off. The first one is a drone that helps pick up...
With the recent news that The Robot Split in Time is heading to GDC, I wanted to take some time to look back over the game's development....
Our dear Snake friend gets its tail wet in the latest update to our project. The cause? A tiny blue sprinkler that the Snake can pick up...
I'm happy to announce that our game The Robot Split in Time has been submitted to the 2019 Game Developer's Conference (GDC) by MSU! I...
In a previous post I shared some shaders I made using Unity's Shader Graph tool, including the fabulous "Magic Chemical Fire Dissolve"...
In a previous post about our custom version of the Update Method, I mentioned that one of the major differences between ours and Unity's...
It's time for another neat game dev side project. This time, I chose to create some shaders using Unity's Shader Graph tool. On the left...
Today, I wanted to share the improved food placement algorithm that I implemented into our Snake game. Even though the surrounding walls...
Being so simple, Snake has so much potential for growth (pun slightly intended). But where to start? Well, our initial idea was to make...
In most game engines, there is a master game loop that runs every frame. A key part of this loop is the Update Method, which, as its name...
Snake is an incredibly simple game, and yet is one of the most iconic games. It seems like an ideal starting point for a long-term game...