Practicing Linear Algebra: Vision Cones
This is the third part of my short series on practicing linear algebra. The previous parts can be found here and here. This time around,...
Here are some smaller projects and current works in progress.
Check back often to see what's new!
This is the third part of my short series on practicing linear algebra. The previous parts can be found here and here. This time around,...
This post is the second part of my short series on practicing linear algebra. The first part can be found here. This time, I tackled the...
This post marks the beginning of another short series, this time focusing on my efforts to improve my linear algebra skills. To start, I...
For the final part of my goal to learn a few new things in Unity, I decided to try my hand to created a simple 2D character animation...
Continuing with my plan to learn how to implement a few miscellaneous systems in Unity, I recently figured out how to get a basic dialog...
It has been a while since I last posted something here, but I'm finally ready to get back into the swing of things. To start, I decided...
It has been quite the journey working on this game over the past few months, but now I'm happy to announce that The Grid Glitch is...
Time for another weekly update on The Grid Glitch. To be honest, not much happened this week as we hit feature complete last week when we...
Time for another weekly update on The Grid Glitch. I'm a bit pressed for time this week, though, so I'll keep it brief. However, I am...
Time for another weekly update on The Grid Glitch. And what a week it has been, not just for myself, but for the entire team. Glitch...
Last week, our moment of triumph finally arrived. Alongside two other members of our team, I got the honor of showcasing our game The...
Time for another weekly update on The Grid Glitch. Not much happened on my end this week, though, as I was busy attending GDC in San...
Today, I want to share a nifty little tool that I use to help collect data when running playtests on games that I'm working on. Using...
After taking a week off, it's time once again for another weekly update on our ongoing Snake game project, or, as it is now officially...
I know it's a little bit later than usual, but here's the next weekly update on our ongoing Snake game project. Focusing the Grid My...
I recently worked on another interesting game dev related side project. This time, I decided to try my hand at procedural generation by...
It's time for another weekly update on our ongoing Snake game project. Thankfully, this one will be a shorter update, as not much...
I'm excited today to reveal The Robot Split in Time's official poster, which was designed by two of our amazing artists. As a reminder,...
Time for another weekly update on our ongoing Snake game project. Not as much happened this week compared to last week, but there's still...
To start off this latest update on our Snake project, I just want to mention that development is happening so quickly, I can't possibly...